Baliwood star in cool vid

Saturday, July 19, 2008

if anyone really wants to read this, the "episodes" go from bottom up

I was interested to discover what my participants thought of the requirements for a working virtual community. This sort of list, as little as three years ago, was composed of a wish list of features that the flat web could have in a more perfect world. With the advent of the 3D Web, these needs are no longer considerations for the educators already using SL. These educators tell me that a primary ingredient of a virtual learining environment is a common purpose, some glue that holds the tapestry together. Another interesting common requirement for these educators is the ability to socially construct the community: to build and to collaborate. Effective communication was a missing ingredient a few years past. SL provides near synchronous and synchronous communication. From a cultural perspective, a community will develop shared memories, traditions and artifacts, one that can persist with use. For some of my respondents, a sense of support and acceptance is important. Lastly, most agree that, through the lens of the teacher, a true facilitator presence is essential. Someone must guide the experience; someone must lead.
In the early stages of my research I believed that the sense of embodiment provided by being the driver of a highly animated and mobile avatar was one of the crucial features that inject a synthetic world with reality, and thereby influenced student engagement in learning. I still believe so, but fear that in my ignorance I asked the wrong question, so this relationship remains to be seen. The question begs two more; engaged in what, and how do we know and measure this? With regard to embodiment and its direct relationship to student engagement, there are mixed opinions. If I were to ask an educator who drives an avatar how that representation influences their engagement in the virtual environment, they would answer that it is a significant influence. As to engagement in learning, a sense of being there seems to be more important than the sense of being-with-others until one-to-one communication becomes the focus, when embodiment may enhance the feeling of emotional presence and thereby enhances the sense of place. It appears to be true that the experience of embodiment may be less important to traditional age students to other adults as well. My colleagues, most of them at least approaching middle age and many of them proud grandparents, admit that they enjoy driving their avatar while seeking new experiences more than their students. Many educators find that for the traditional student avatar embodiment may be as much of a distraction as it is an enhancement as it applies to student engagement in learning.
It is possible, speaking from recent personal experience, that as a participant in an intentional immersive learning experience, my embodiment may improve my focus and attention to task and the collaborative work that it entails. As my sense of play is teased out, I begin to find the virtual environment more believable, for the moment, and that, in Buddhist terms; “mindfulness” is cultivated.

No comments: